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Jobs/Voice Designer (12 Month FTC)

Voice Designer (12 Month FTC)

larian

Guildford Posted 2w ago
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With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Voice Designer to join the team on a 12 month contract and help us in crafting the high calibre games our fans have come to expect. RESPONSIBILITIES * Execute the technical and creative Audio Vision for Voice, under the supervision of the Voice Lead. * Collaborate closely with the audio tech team to help develop and maintain the VO pipeline. * Design, test and implement systemic Wwise VO systems.  * Help to define unique Voice Over Post Processing opportunities. * Implement effort sounds into cinematics. * Help to ensure we have consistently levelled VO.   * Develop and collaborate across disciplines and teams REQUIREMENTS * Solid knowledge and commercial experience with Wwise * 3+ years of experience in VO / Dialogue Design within Game Development  * Extensive knowledge of Reaper and creative voice design * Strong understanding of audio and game production, and ability to understand where dependencies may arise * Strong understanding of loudness standards * This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity. NICE TO HAVES * Game Dev experience in a mid-sized team * Scripting knowledge (Lua or Python)  * Experience recording VO in a professional environment WHAT WE OFFER * An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel * An open, collaborative environment where ideas are welcome and encouraged * A managerial team consisting of highly experienced game developers at the top of their fields * Sharing hobbies and passions with like-minded colleagues * Inclusive environment with many activities organized by the studios or the employees * Commitment to making the best game possible for the fans, including listening to community feedback

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