Technical Animator / Senior Technical Animator — Quadrupeds, Unreal Engine

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Serbia Remote Contract Posted 30+ days ago
For more information, visit the company.com. RESPONSIBILITIES Develop and maintain animation systems for quadruped characters Set up Animation Blueprints, State Machines, Blend Spaces, Animation Layers Create and configure IK/FK, Full Body IK, and procedural animation systems Set up locomotion: walk, trot, canter, gallop, turns, starts/stops, jumps Configure blending, additive animations, sync groups, and transitions Work with IK Rig / IK Retargeter and adapt animations between different skeletons Work with motion capture data, cleanup, and retargeting Create and maintain Control Rig tools…

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